In the context of
education, gamification is a pedagogy of using game elements and/or game
designs to motivate student learning
and promote a growth mindset. Many STEM courses cover important technical
contents. Students usually need to work on different assignments to reinforce
their learning. Sometimes instructors find students not motivated enough to
finish the assignments, especially bonus assignments and after class
readings/practices. This presentation will introduce a generic course
gamification framework to help motivate student learning outside the required
course works. The presenter will also demonstrate a case study on how this
framework was implemented in a software engineering course in Fall 2022. The
session will end with a round table discussion on exploring possibilities to
gamify participants' own courses.
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